Thursday, February 11, 2016

Ultimate Racing Simulators

I believe you wouldn't be too shocked if i told you there are RacingSimulators. After all, you have probably sat in an arcade somewhere and driven the cars around in a video game. You may even have a computer game that you like to play that involves racing cars. Today, race cars have cameras on them which record everything that happens. People at home can watch, on their TV and almost feel as if they are in the race car. And some of that pictures is actually used in video games, or is used by the gaming computer programmers to create them.
For Racing Simulators to go to the next step they need an increased reality playback feature from the real world? That is to say the racing simulators need to use real races to get all of their data, and allow the drivers to be put into the exact same positions, and conditions as the race car driver was in the actual race. Then they can run through various scenarios, and try different strategies to see the different outcomes. This is often done in aviation simulators after a crash. The pilots in the simulators fly the exact same flight as the pilots who were involved in the crash, using all the data from the black box, ideally they can do better.
For Racing Simulators it's even better because there are cameras and all sorts of other data from the vehicle is available. They know the engine speed, the speed of the car, the vibrations, and the physics that go along with it - that means all the mathematical equations, and they have live video feed. By using this they can update the auto racing simulators to the point they would be so real, that a driver in the simulator would soon forget they are not basically in a real car on the race track, they are sitting in a device.

For more information: Racing Simulators

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